Selasa, 28 April 2015
ENGLISH BUSINESS 2 "SOFTSKILL’S SECOND ASSIGNMENT"
Name : Shintya Permatasari
NPM : 26212989
CLASS : 3EB12
SUBJECT : ENGLISH BUSINESS 2
The Use of Gadget For Children
The gadget is a device that is associated with the development of today's
technology. Which includes gadgets for example tablets, smartphones,
netbooks, and so on. Although the gadget is not social interaction but an
interesting feature offered often make children familiar with it quickly. Not
infrequently, the gadget is regarded as a scourge for children. In fact, the
same gadget to other objects that have positive and negative effects.
Electronic devices and games have a positive effect in supporting cognitive learning and the development of analytical skills. This can help build an innovative and strategic thinking and encourage creativity in children. Many games are designed to pursue a specific value in order to continue the game to the next level. It can encourage mathematical and engineering capabilities person and psychologically motivate a person to not give up easily.
Technology also carries a negative influence on child development among
inhibit brain development, affecting social relationships and cause health
problems. Excessive use of gadgets in children can affect their
performance in school. Children spend more time with playing gadget thus
affecting their concentration on the lesson. Playing habits gadget also cause
an unhealthy lifestyle and time management that is not good. In addition, when
children play a game that has elements of violence, they will tend to be more
aggressive. Modern technology also contributed to the moral decay of children. The
Internet can introduce children to the bad things, such as pornography.
Moreover, the gadget will make the child get information easily and can
establish communication over long distances. With the gadget also
children can innovate and be creative with features that diverse. However,
children who are too often use the gadget will shift the culture one is
communicating with friends via direct contact. Today many children who prefer
to play using their gadget than play out the traditional game that requires
interaction with one another. Gadgets make cool kids with his own world, it
causes the interaction to be reduced. Selfishness in children will be formed,
does not accept other people's opinions, and lack of communication with people
around.
Besides delinquency and deviant acts among children is increasing. The
weakening of the authority of traditions that exist in society, such as
politeness, cooperation and mutual support have weakened the centripetal force
that plays an important role in creating social unity. Further result can be
seen together, delinquency and deviant acts among children and adolescents
increased in various forms. In addition to local cultural shift foreign
culture. Ease of access to information make rapid exchange of local culture
shift. For example, when western culture into the culture of Indonesia so many
young people who now follow western customs and forgotten their regional
culture, such as batik, wayang, and each other.
More negative impact on children in the use of the gadget as compared to a
positive impact. The role of parents is very important, to know what is
being done by children with gadgets. Supervision is very important for children
to continue to use the gadget as a function gadget that fits the child's age.